![]() ![]() The Leap Motion Controller has been mostly Windows-only. This is not bad at all for a startup just making a hand-tracking device. To prove this, today the company revealed that since its launch in 2013, a million units of the original Leap Motion Controller have been sold and more than 350,000 developers have created applications and interactive experiences with hand tracking. Leap Motion controller on top of an early version of the North Star headset manufactured by Noah ZerkingĪs I’ve said, the Leap Motion Controller has been incredibly popular among researchers and VR people. This kickstarted all the hand tracking in XR we have today. The Leap Motion controller was able to bring your hands into virtual reality, making VR interactions more natural. Every maker or research center I know had bought this device to be used in UX studies, robotics, digital signage, or whatever other use case where hand tracking would have been useful.īut it is with VR that the controller really shined: some people defined the Leap Motion Controller “a solution looking for a problem” and the moment that someone stuck a Leap Motion controller in front of a headset using duct tape (one of the first to do this was my friend Noah Zerkin), this “problem” to solve was found. All of it for an affordable price (around $100). It was (and still is) a very compact device that you could connect via USB to your computer to have information about the tracking of the hands. The Leap Motion Controller has been the first product launched by Leap Motion, the company that later would have been called Ultraleap after the acquisition by Ultrahaptics. Leap Motion Controller Leap Motion Controller (Image by SkywalkerPL, from Wikipedia) ![]()
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